﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateBonus : Bonus
{
    public override void DoEffect()
    {
        GameCtr.isRotateBonus = true;
    }

    public override void Start()
    {
        bonusTag = 3;
        bonusPrefab = gameObject;
    }
}
